Halo: Combat Evolved (original game cover art)

Halo: Combat Evolved

Halo: Combat Evolved VR for Steam Frame

Mod by astromaddie

Fork of OpenCE by OpenCommunityEdition

Steam FrameAPK (Lepton)XboxExperimentalFiles: HardFull Motion

Halo: Combat Evolved is Bungie's 2001 Xbox sci-fi first-person shooter. This free port runs OpenCE standalone on the Steam Frame at 120 Hz, with hand aiming, holsters and swing-to-melee.

Official page: github.com ↗FLAT FREE

Controls Tracked controller aiming with either hand, two-handed weapons, swing-to-melee, holsters and IK arms; the normal button controls still work.

Initial release:

Also listed: Halo CE Steam Frame VR Mod (Steam Frame) · Mjolnir VR (Steam Frame)

Also on Quest Halo CE Quest VR + Android (OpenCE-based) by moistman42069Quest Mjolnir VR by Cesarus85

What you need

Own Xbox Halo CE game data

Supply your own legally owned copy. UnflatVR never hosts or links game files.

No longer sold new: the game link is an eBay search for the original physical game. See How To: using your own game files.

Moddy

Moddy saysMake sure to read the Official Instructions.

Install the Frame APK bundle as a Steam title on the headset and supply your own Xbox Halo game data. See the official install instructions above for full steps.

Notes

Fork of OpenCommunityEdition's OpenCE. Dev's Frame testing: "I've tested the VR features on my Frame, and it runs at a stable 120 Hz at the Frame's native 2160×2160 resolution per eye." Personal-use project.

GameHalo: Combat Evolved
Original PlatformXbox Original Xbox (2001)
Mod NameHalo: Combat Evolved VR for Steam Frame
Developerastromaddie
Latest Versionv0.1.0
Release Date (CT)2026-10-11
StatusExperimental
Game Files NeededOwn Xbox Halo CE game data
Difficulty to Get FilesHard
Install MethodAPK (Lepton): free. Download the Frame APK bundle, install it as a Steam title on the Frame and supply your own Xbox game data.
ControlsFull Motion
discord—
Source / Downloadgithub.com ↗
NotesFork of OpenCommunityEdition's OpenCE. Dev's Frame testing: "I've tested the VR features on my Frame, and it runs at a stable 120 Hz at the Frame's native 2160×2160 resolution per eye." Personal-use project.
Review VideosNone yet
Last Checked2026-10-21
First Seen2026-10-21

Change history

  • New entry added
  • First listed on UFVR